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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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canvas_item_editor_plugin.h
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Author
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-15
Separate 2D grid visibility and grid snap
Haoyu Qiu
2022-02-23
Utilize mouse position when zooming with shortcuts in 2D editor
Haoyu Qiu
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-01-27
Improve 2D editor's right-click menu
kobewi
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-08
Allow showing both left and right side panels
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Move container warning to the toaster
kobewi
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-13
Merge pull request #51035 from foxydevloper/drag-drop-more-support
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Improve drag and drop by supporting more file types & node types
foxydevloper
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-01
Use real_t in editor plugins
Aaron Franke
2021-07-27
Highlight context menu items at the top of the 2D/3D viewports
Hugo Locurcio
2021-06-15
Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Add threshold to dragging nodes with select to prevent accidental drags
fox
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-02-26
Allow to create a node at specific position
Tomasz Chabora
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-07-23
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-04
2D Editor: modified zoom increment to the twelveth root of two
johan
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-26
Request immediate refresh of cursor in 2D editor while using shortcuts
Dominik 'dreamsComeTrue' Jasiński
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Fix selectable locked items
Tomasz Chabora
2020-02-10
Merge pull request #35704 from KoBeWi/free_the_nodes
Rémi Verschelde
2020-02-10
Include locked nodes on selection list
Tomasz Chabora
2020-02-09
Merge pull request #33451 from MCrafterzz/movementHandle
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
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