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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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canvas_item_editor_plugin.cpp
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Author
2022-07-07
Fix regressions from Font refactor
bruvzg
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-05
Show the transform operation numbers in 2D
kobewi
2022-06-22
Remake resource thread safety and API
reduz
2022-06-14
[macOS] Fix high-precision scrolling direction in the canvas editor zoom.
bruvzg
2022-06-12
Fixed missing call to AnimationTrackEditor::make_insert_queue
Andreas Raddau
2022-06-10
Merge pull request #59776 from fire-forge/more-round
Rémi Verschelde
2022-06-08
i18n: Misc fixes translation strings
Rémi Verschelde
2022-06-07
Define zoom shortcut before using it
RechieKho
2022-06-05
Fix inverted mouse wheel zoom in CanvasItemEditor #61716
Andy Gainey
2022-06-04
Fix zoom in callback for CanvasItemEditor to use correct numeric sign
Andy Gainey
2022-05-25
Add rounded corners to the contextual toolbar
FireForge
2022-05-22
Remove zoom_reset shortcut in 2D editor
kobewi
2022-05-17
Merge pull request #59242 from Sauermann/fix-editor-select-toplevel
Rémi Verschelde
2022-05-17
Fix that Top Level CanvasItems are unselectable in editor
Markus Sauermann
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Cleanup metadata usage
kobewi
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-08
Fix 2D editor menu position
kobewi
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-27
Fix errors when locking nodes
Michael Alexsander
2022-03-15
Update to only use select tool on button press
taigi100
2022-03-15
Merge pull request #45263 from KoBeWi/😕
Rémi Verschelde
2022-03-15
Separate 2D grid visibility and grid snap
Haoyu Qiu
2022-03-12
Hide smart snapping line when guideline dragging ends
Haoyu Qiu
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-08
Don't show Lock & Group buttons for nodes hidden by CanvasLayer
Haoyu Qiu
2022-02-23
Utilize mouse position when zooming with shortcuts in 2D editor
Haoyu Qiu
2022-02-21
Merge pull request #58315 from KoBeWi/fixibility
Rémi Verschelde
2022-02-20
Fix 2D instance drop position
kobewi
2022-02-19
Fix CanvasItem visibility propagation
kobewi
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-10
Merge pull request #57902 from aaronfranke/canvas-editor-scale
Rémi Verschelde
2022-02-10
Merge pull request #55157 from pycbouh/control-inspector-reorg
Rémi Verschelde
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-02-10
Fix texture file dropping in 2D editor
kobewi
2022-02-10
Fix CanvasItemEditor scale editor not using the editor methods
Aaron Franke
2022-02-08
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-05
Fix node types in image drag-and-drop and add node icons
FireForge
2022-02-03
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...
Gilles Roudière
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