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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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canvas_item_editor_plugin.cpp
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Author
2021-09-17
Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active
Rémi Verschelde
2021-09-10
Enable Pixel Snap by default in the 2D editor
Hugo Locurcio
2021-09-07
Fix node pivot shortcut is always active
jmb462
2021-08-27
Merge pull request #51962 from LoipesMas/zoom_fix
Max Hilbrunner
2021-08-25
Fix zoom label not being updated
LoipesMas
2021-08-23
Rename polygon editor settings for better display in the Editor Settings
Hugo Locurcio
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-14
Add support for partial custom editor themes
Yuri Sizov
2021-08-13
Merge pull request #51035 from foxydevloper/drag-drop-more-support
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Improve drag and drop by supporting more file types & node types
foxydevloper
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-08-03
Merge pull request #51006 from foxydevloper/drag-drop-naming
Rémi Verschelde
2021-08-01
Use real_t in editor plugins
Aaron Franke
2021-08-01
Prevent warning spam to console when dragging a CanvasItem in container
Yuri Roubinsky
2021-07-30
Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus
Rémi Verschelde
2021-07-30
Make the focus outline translucent for editor viewports
Hugo Locurcio
2021-07-29
Make drag and drop into viewport add to root node by default
foxydevloper
2021-07-29
Name nodes added from drag & drop by `name_casing`
foxydevloper
2021-07-28
Improve the 2D editor ruler display
Hugo Locurcio
2021-07-27
Highlight context menu items at the top of the 2D/3D viewports
Hugo Locurcio
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50791 from foxydevloper/select-mode-tooltip-improvation
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Improve select tool's tooltip
foxydevloper
2021-07-20
Merge pull request #50498 from LightningAA/zoom-out-alt-4.0
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-16
Add shift + [1-5] keyboard shortcuts to zoom out
Lightning_A
2021-07-16
Tweak editor select mode drag threshold for better usability
Hugo Locurcio
2021-07-14
Fix wrong behavior of alt+rmb and list tool for locked nodes
fox
2021-07-13
Fix casing of the "to" stop word in editor strings
Hugo Locurcio
2021-07-10
Improve 2D editor zoom logic
Hugo Locurcio
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
Hugo Locurcio
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-29
Tweak the 2D game camera override tooltips to match 3D
Hugo Locurcio
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-24
Use Ctrl + G to toggle the 3D editor grid visibility by default
Hugo Locurcio
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-15
Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Add threshold to dragging nodes with select to prevent accidental drags
fox
2021-05-28
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to C...
nobuyuki_nyuu
2021-05-26
Fixed console error spam (about invalid edited scene index)
Yuri Roubinsky
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
Merge pull request #48535 from groud/tiles_squashed
Rémi Verschelde
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
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