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path: root/editor/plugins/canvas_item_editor_plugin.cpp
AgeCommit message (Expand)Author
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-15Added selection outline to locked nodes.Eric M
2020-04-13Relative scale snapping 2DMarcus Elg
2020-04-03Merge pull request #37505 from YeldhamDev/viewcont_renameRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-01Rename ViewportContainer to SubViewportContainerMichael Alexsander
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-18Editor 2D: Change pixel alignment strategy, fix jittering in high zoomjohan
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-10Merge pull request #36887 from MCrafterzz/relativeSnapRémi Verschelde
2020-03-09Made snap relative work on rotation as wellMarcus Elg
2020-03-08Threaded networking for editor debugger.Fabio Alessandrelli
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-29Merge pull request #36406 from nathanwfranke/revert-fix-signal-errorsRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-23Partial revert "Fix two signal errors"nathanwfranke
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-19Fix two signal errorsnathanwfranke
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Merge pull request #36086 from KoBeWi/TOOL_MOVE_moveRémi Verschelde
2020-02-11Fix selectable locked itemsTomasz Chabora
2020-02-10Allow to use arrow keys with TOOL_MOVETomasz Chabora
2020-02-10Fixes a crash in the 2D editorGilles Roudière
2020-02-10Merge pull request #35704 from KoBeWi/free_the_nodesRémi Verschelde
2020-02-10Include locked nodes on selection listTomasz Chabora
2020-02-09Merge pull request #33451 from MCrafterzz/movementHandleRémi Verschelde
2020-02-08Update the zoom percentage when using Frame Selection in the 2D editorHugo Locurcio
2020-02-07Changed transformation handles y arrow to match positive yMCrafterzz