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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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canvas_item_editor_plugin.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-15
Added selection outline to locked nodes.
Eric M
2020-04-13
Relative scale snapping 2D
Marcus Elg
2020-04-03
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-18
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
johan
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-10
Merge pull request #36887 from MCrafterzz/relativeSnap
Rémi Verschelde
2020-03-09
Made snap relative work on rotation as well
Marcus Elg
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-29
Merge pull request #36406 from nathanwfranke/revert-fix-signal-errors
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Partial revert "Fix two signal errors"
nathanwfranke
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
Fix two signal errors
nathanwfranke
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
Rémi Verschelde
2020-02-11
Fix selectable locked items
Tomasz Chabora
2020-02-10
Allow to use arrow keys with TOOL_MOVE
Tomasz Chabora
2020-02-10
Fixes a crash in the 2D editor
Gilles Roudière
2020-02-10
Merge pull request #35704 from KoBeWi/free_the_nodes
Rémi Verschelde
2020-02-10
Include locked nodes on selection list
Tomasz Chabora
2020-02-09
Merge pull request #33451 from MCrafterzz/movementHandle
Rémi Verschelde
2020-02-08
Update the zoom percentage when using Frame Selection in the 2D editor
Hugo Locurcio
2020-02-07
Changed transformation handles y arrow to match positive y
MCrafterzz
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