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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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canvas_item_editor_plugin.cpp
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Author
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-10
Merge pull request #36887 from MCrafterzz/relativeSnap
Rémi Verschelde
2020-03-09
Made snap relative work on rotation as well
Marcus Elg
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-29
Merge pull request #36406 from nathanwfranke/revert-fix-signal-errors
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Partial revert "Fix two signal errors"
nathanwfranke
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
Fix two signal errors
nathanwfranke
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
Rémi Verschelde
2020-02-11
Fix selectable locked items
Tomasz Chabora
2020-02-10
Allow to use arrow keys with TOOL_MOVE
Tomasz Chabora
2020-02-10
Fixes a crash in the 2D editor
Gilles Roudière
2020-02-10
Merge pull request #35704 from KoBeWi/free_the_nodes
Rémi Verschelde
2020-02-10
Include locked nodes on selection list
Tomasz Chabora
2020-02-09
Merge pull request #33451 from MCrafterzz/movementHandle
Rémi Verschelde
2020-02-08
Update the zoom percentage when using Frame Selection in the 2D editor
Hugo Locurcio
2020-02-07
Changed transformation handles y arrow to match positive y
MCrafterzz
2020-01-24
Fix wrong guideline values shown during dragging
Tan Wang Leng
2020-01-22
Use an icon in the top Animation Key menu
William Tumeo
2020-01-20
Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug
Rémi Verschelde
2020-01-20
Fix editor drawing snapping lines for wrong edge/corner when resizing element...
Eric Rybicki
2020-01-18
Clamp the editor scale to 1 when resetting zoom in the 2D editor
Hugo Locurcio
2020-01-16
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
Rémi Verschelde
2020-01-14
Fix issue regarding rotation
Phischermen
2020-01-13
Fix more instances of overlapping scrollbars
Michael Alexsander
2020-01-13
Clamp the editor scale to 1 for 2D zoom operations
Hugo Locurcio
2020-01-08
Merge pull request #34802 from xelivous/power-of-two-is-good
Rémi Verschelde
2020-01-04
Take the editor scale into account for 2D zoom operations
Hugo Locurcio
2020-01-03
Change the 2D editor's snap to 8x8 by default
xelivous
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-19
Fix error log when selecting child of Containers
volzhs
2019-12-16
Makes more strings in editor translatable
Haoyu Qiu
2019-12-11
Fix for #34186: "Center Selection" in 2D editor introduces graphic bias.
Hannah Crawford
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-06
clear_meta when clearing guides with the ruler
Haoyu Qiu
2019-12-05
changed set_meta to remove_meta in CLEAR_GUIDES menu option
simpuid
2019-12-05
Fixes crash when clearing guides in empty scene
Haoyu Qiu
2019-11-27
Fix box selection being cancelled immediately
Tomasz Chabora
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