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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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canvas_item_editor_plugin.cpp
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Author
2021-08-01
Prevent warning spam to console when dragging a CanvasItem in container
Yuri Roubinsky
2021-07-30
Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus
Rémi Verschelde
2021-07-30
Make the focus outline translucent for editor viewports
Hugo Locurcio
2021-07-29
Make drag and drop into viewport add to root node by default
foxydevloper
2021-07-28
Improve the 2D editor ruler display
Hugo Locurcio
2021-07-27
Highlight context menu items at the top of the 2D/3D viewports
Hugo Locurcio
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50791 from foxydevloper/select-mode-tooltip-improvation
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Improve select tool's tooltip
foxydevloper
2021-07-20
Merge pull request #50498 from LightningAA/zoom-out-alt-4.0
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-16
Add shift + [1-5] keyboard shortcuts to zoom out
Lightning_A
2021-07-16
Tweak editor select mode drag threshold for better usability
Hugo Locurcio
2021-07-14
Fix wrong behavior of alt+rmb and list tool for locked nodes
fox
2021-07-13
Fix casing of the "to" stop word in editor strings
Hugo Locurcio
2021-07-10
Improve 2D editor zoom logic
Hugo Locurcio
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
Hugo Locurcio
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-29
Tweak the 2D game camera override tooltips to match 3D
Hugo Locurcio
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-24
Use Ctrl + G to toggle the 3D editor grid visibility by default
Hugo Locurcio
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-15
Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Add threshold to dragging nodes with select to prevent accidental drags
fox
2021-05-28
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to C...
nobuyuki_nyuu
2021-05-26
Fixed console error spam (about invalid edited scene index)
Yuri Roubinsky
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
Merge pull request #48535 from groud/tiles_squashed
Rémi Verschelde
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-06
Merge pull request #45607 from Calinou/improve-editor-theme
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-28
Remove obsolete LargeTexture, it's no longer useful since 3.x
Rémi Verschelde
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-16
Merge pull request #47629 from Calinou/editor-allow-center-selection-without-...
Rémi Verschelde
2021-04-13
Fix multi-selection doesn't correctly show in the inspector
ray90514
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-04-04
Allow Center Selection to work without any selection in 2D/3D editors
Hugo Locurcio
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-15
Reset ruler tool when switching tools with shortcuts
Dominik 'dreamsComeTrue' Jasiński
2021-03-07
Fix crashes when manipulating nodes in editor
Rafał Mikrut
2021-03-01
Merge pull request #41437 from KoBeWi/put_it_here
Rémi Verschelde
2021-02-26
Allow to create a node at specific position
Tomasz Chabora
2021-02-26
Add outline to dragged guide text
Vedat Günel
2021-02-21
Prevent selecting hidden nodes in 3D and Canvas Item editors
hilfazer
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
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