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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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canvas_item_editor_plugin.cpp
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Commit message (
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Author
2017-09-20
Added snapping to spatial drag and drop.
SaracenOne
2017-09-19
Merge pull request #11327 from SaracenOne/drag_meshes
Rémi Verschelde
2017-09-18
Drag and drop for meshes directly and fix drop restriction for non-Texture ob...
SaracenOne
2017-09-18
Add some options and reorganize the 2D editor menus. Makes available forced s...
Gilles Roudiere
2017-09-17
Implement smart snapping. Fixes a bug with anchors single-axis move (when the...
Gilles Roudiere
2017-09-17
Avoid grid step to go below zero
Gilles Roudiere
2017-09-17
Use shift to move anchors on a single axis
Gilles Roudiere
2017-09-17
Implement shortcuts to multiply/divide the grid step
Gilles Roudiere
2017-09-17
Fusion the lock/unlock and the group/ungroup buttons
Gilles Roudiere
2017-09-17
Adds keyboards shortcuts
Gilles Roudiere
2017-09-17
Implements rulers
Gilles Roudiere
2017-09-17
Fixes axis badly displayed with high zooming values
Gilles Roudiere
2017-09-17
Split some functions to make the code more readable (maybe at the price of a ...
Gilles Roudiere
2017-09-17
Make the shortcuts for setting the pivot editable
Gilles Roudiere
2017-09-17
Display draggable anchors only if the parent is not a container
Gilles Roudiere
2017-09-17
Display width and height when dragging a node side
Gilles Roudiere
2017-09-17
Draw a ghost rect when dragging nodes if it's rotated/scaled
Gilles Roudiere
2017-09-17
Displays margins values when moving the node
Gilles Roudiere
2017-09-14
adds display of old bounding box as suggested by Zephilinox in issue #10936
poke1024
2017-09-14
sprite selection rectangle updates again (fixes issue 10936)
poke1024
2017-09-12
Merge pull request #11026 from hpvb/fix-assign-in-if
Rémi Verschelde
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-07
Restored auto snapping of controls to pixels, fixes #10847 and probably sever...
Juan Linietsky
2017-09-04
Merge pull request #10907 from SaracenOne/spatial_edit_drag
Rémi Verschelde
2017-09-04
2DEditor: enhance viewport cursor shape
Poommetee Ketson
2017-09-03
Added support for drag and drop in spatial editor.
SaracenOne
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-30
added icon updating to most ui elements
toger5
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
Rémi Verschelde
2017-08-27
Merge pull request #10625 from Rubonnek/fixed-leaks
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-25
Fixed several memory leaks
Wilson E. Alvarez
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-16
Merge pull request #10300 from H4kor/anchor
Rémi Verschelde
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-15
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
Juan Linietsky
2017-08-13
Avoids inverted anchors
Gilles Roudiere
2017-08-13
Adds a function to set Anchors with a layout preset
Gilles Roudiere
2017-08-13
Added the possibility to move all anchors at once when they are clustered
Gilles Roudiere
2017-08-13
Make anchors snap to each other
Gilles Roudiere
2017-08-13
Displays percentages when dragging anchors
Gilles Roudiere
2017-08-13
Simplifies the canvas editor code
Gilles Roudiere
2017-08-13
Add lines to make understandable when anchors are snapped
Gilles Roudiere
2017-08-13
Snap anchors when dragged, depending on the zoom level
Gilles Roudiere
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