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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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range
path:
root
/
editor
/
plugins
/
bone_map_editor_plugin.cpp
Age
Commit message (
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Author
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-12
Add expand modes to TextureRect
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-19
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-30
Add `String.to_{camel,pascal,snake}_case` methods
Danil Alexeev
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-23
Add simple auto mapping to BoneMapper
Silc Renew
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Make BoneMapper validation stricter
Silc 'Tokage' Renew
2022-07-26
add position track normalization & post process key value for retarget
Silc Renew
2022-07-16
add rest fixer to importer retarget
Silc Renew
2022-07-01
implement bone renamer in importer
Silc Renew