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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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asset_library_editor_plugin.h
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Commit message (
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Author
2021-03-13
Fix Asset Library URL not updating after been changed in editor settings
jmb462
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-23
Implement new shortcuts system.
Eric M
2020-09-29
Automatically start searching in the asset library when entering text
Hugo Locurcio
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-22
Make Ctrl+F focus the editor asset library's search field
Hugo Locurcio
2019-10-26
Display a message if no results are found in the asset library
Hugo Locurcio
2019-10-10
Remove dependency on the editor directory being in the build's include path.
Marcel Admiraal
2019-09-03
Improve sorting options in the asset library
Hugo Locurcio
2019-09-02
Refresh the asset library only once on startup
Hugo Locurcio
2019-08-29
Minor cleanup of the AssetLib's asset dialog
Michael Alexsander Silva Dias
2019-08-24
Improve loading UX in the asset library
Hugo Locurcio
2019-06-12
Remove some references to unimplemented features in the assetlib
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-02-25
Update icons when theme changed
Poommetee Ketson
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
Project Manager: Fix Templates search signal connection.
Andreas Haas
2017-11-26
Ask users to explore official projects when none is loaded.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde