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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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asset_library_editor_plugin.cpp
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Author
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-16
Remove bbcode_text from RichTextLabel
HaSa1002
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Clarify the purpose of the default asset library URLs in the editor
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-12
Automatically display the installer after downloading an asset
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-05-31
Implement shader caching
reduz
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-05
Merge pull request #47636 from qarmin/input
Rémi Verschelde
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-04-05
Automatically focus the Search field when displaying asset library
Hugo Locurcio
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-13
Fix Asset Library URL not updating after been changed in editor settings
jmb462
2021-03-08
Merge pull request #46771 from socket220/master
Rémi Verschelde
2021-03-07
mod: pop-up usability enhancement for support button
gatalskii
2021-03-07
Make the pagination buttons wider in the asset library browser
Hugo Locurcio
2021-02-17
Only display the assetlib Retry button if the download failed
Hugo Locurcio
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-15
Move the asset library API URLs to the Editor Settings
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-09
Asset Library: Scroll up the ScrollContainer after page load
Marcus Brummer
2020-11-23
Implement new shortcuts system.
Eric M
2020-09-29
Automatically start searching in the asset library when entering text
Hugo Locurcio
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Mention version compatibility when there are no results in the assetlib
Hugo Locurcio
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
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