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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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asset_library_editor_plugin.cpp
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Author
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-06
Remove duplicate editor settings definitions
kobewi
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-21
Update AssetLib network settings when Editor Settings change
Haoyu Qiu
2022-01-19
Fix Asset Library UX when an asset is being downloaded
Yuri Sizov
2022-01-19
Make assets in progress open the next step instead of erring
Yuri Sizov
2022-01-16
Fix assetlib crash
Yuri Roubinsky
2022-01-16
Fix theming update in several editor classes
Yuri Roubinsky
2022-01-07
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-16
Merge pull request #55747 from timothyqiu/editor-proxy
Fabio Alessandrelli
2021-12-11
Allow selection in asset description
jabcross
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
Add proxy support for the editor
Haoyu Qiu
2021-12-07
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-16
Remove bbcode_text from RichTextLabel
HaSa1002
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Clarify the purpose of the default asset library URLs in the editor
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-12
Automatically display the installer after downloading an asset
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-05-31
Implement shader caching
reduz
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-05
Merge pull request #47636 from qarmin/input
Rémi Verschelde
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-04-05
Automatically focus the Search field when displaying asset library
Hugo Locurcio
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-13
Fix Asset Library URL not updating after been changed in editor settings
jmb462
2021-03-08
Merge pull request #46771 from socket220/master
Rémi Verschelde
2021-03-07
mod: pop-up usability enhancement for support button
gatalskii
2021-03-07
Make the pagination buttons wider in the asset library browser
Hugo Locurcio
2021-02-17
Only display the assetlib Retry button if the download failed
Hugo Locurcio
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-15
Move the asset library API URLs to the Editor Settings
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-09
Asset Library: Scroll up the ScrollContainer after page load
Marcus Brummer
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