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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_tree_editor_plugin.h
Age
Commit message (
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Author
2022-11-18
change root motion track candidating method
Silc Renew
2022-09-14
Fix redraw timing in AnimationBlendTreeEditor
Silc Renew
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-02
Remove oversized margins in the AnimationTree editor
Michael Alexsander
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde