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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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animation_tree_editor_plugin.cpp
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-23
Small naming and tooltip tweaks
Michael Alexsander
2020-07-02
Remove oversized margins in the AnimationTree editor
Michael Alexsander
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-12
Fixes min size of various editor plugins on HiDPI
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-11
Fix AnimationTree editor messing up parameters when nested
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Merge pull request #24427 from guilhermefelipecgs/fix_bread_crumb
Rémi Verschelde
2018-12-17
Make the AnimationTree editor's path section more obvious
Michael Alexsander Silva Dias
2018-12-17
Fix bread crumb of AnimationTree
Guilherme Felipe
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-03-28
Fixed some popups not shrinking their size back when losing items.
Michael Alexsander Silva Dias
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Add more translatable text for editor plugins.
geequlim
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-16
Add missing icons in animation tree editor
Guilherme Felipe
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-07-21
AnimationTree nodes sliders fixes
Jakub Grzesik
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
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