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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_state_machine_editor.h
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Author
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-11
Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMa...
Markus Sauermann
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-29
Make AnimationTree delta argument force double in core
Silc 'Tokage' Renew
2022-01-27
More time parameters change type float to double
Silc 'Tokage' Renew
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-23
[StateMachine] Fix play position
Guilherme Felipe
2019-01-13
Show play position of sub state machine
Guilherme Felipe
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Small fixes for the AnimationTree editor
Michael Alexsander Silva Dias
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-06-25
State machine animation node
Juan Linietsky