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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_state_machine_editor.cpp
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Fix state machine box selection
Guilherme Felipe de C. G. da Silva
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Improvements of state machine
Guilherme Felipe
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-11
Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMa...
Markus Sauermann
2022-03-07
Add missing i18n to various strings
Haoyu Qiu
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-29
Make AnimationTree delta argument force double in core
Silc 'Tokage' Renew
2022-01-27
More time parameters change type float to double
Silc 'Tokage' Renew
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Adds pan gesture to StateMachine editor
Haoyu Qiu
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-03
Removed duplicated add_child
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
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