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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_state_machine_editor.cpp
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Author
2019-04-23
[StateMachine] Fix play position
Guilherme Felipe
2019-04-23
Merge pull request #24796 from guilhermefelipecgs/fix_play_pos_sm
Hein-Pieter van Braam
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-13
Show play position of sub state machine
Guilherme Felipe
2019-01-09
Hides error_panel of state machine on the first time.
Guilherme Felipe
2019-01-07
Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrolls
Rémi Verschelde
2019-01-07
Move scrolls in the StateMachine editor inside the panel
Michael Alexsander Silva Dias
2019-01-06
Fix state machine scroll
Guilherme Felipe
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Removed graph node headers from state machine nodes
Dawid Wdowiak
2018-12-18
Small fixes for the AnimationTree editor
Michael Alexsander Silva Dias
2018-12-17
General fixes for the AnimationTree editor
Michael Alexsander Silva Dias
2018-12-16
Fix titles in graph editors being invisible when headers are enabled
Michael Alexsander Silva Dias
2018-12-16
Fix "undo" of the state machine losing node's position
Guilherme Felipe
2018-11-28
Fix many errors found by PVS-Studio
Aaron Franke
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
State machine animation node
Juan Linietsky