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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_state_machine_editor.cpp
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Author
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-03
Removed duplicated add_child
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34625 from timothyqiu/i18n
Rémi Verschelde
2019-12-30
Makes more editor strings translatable
Haoyu Qiu
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
Makes more editor strings translatable
Haoyu Qiu
2019-11-01
Fixed error when renaming a state in AnimationNodeStateMachine
PouleyKetchoupp
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-04-23
[StateMachine] Fix play position
Guilherme Felipe
2019-04-23
Merge pull request #24796 from guilhermefelipecgs/fix_play_pos_sm
Hein-Pieter van Braam
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-13
Show play position of sub state machine
Guilherme Felipe
2019-01-09
Hides error_panel of state machine on the first time.
Guilherme Felipe
2019-01-07
Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrolls
Rémi Verschelde
2019-01-07
Move scrolls in the StateMachine editor inside the panel
Michael Alexsander Silva Dias
2019-01-06
Fix state machine scroll
Guilherme Felipe
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Removed graph node headers from state machine nodes
Dawid Wdowiak
2018-12-18
Small fixes for the AnimationTree editor
Michael Alexsander Silva Dias
2018-12-17
General fixes for the AnimationTree editor
Michael Alexsander Silva Dias
2018-12-16
Fix titles in graph editors being invisible when headers are enabled
Michael Alexsander Silva Dias
2018-12-16
Fix "undo" of the state machine losing node's position
Guilherme Felipe
2018-11-28
Fix many errors found by PVS-Studio
Aaron Franke
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
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