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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_state_machine_editor.cpp
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Author
2022-09-05
Fix UndoRedo when creating new AnimationStateMachine transition and node.
SaracenOne
2022-08-31
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
Rémi Verschelde
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-28
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-27
Merge pull request #62846 from AaronRecord/remove_redundant_theme_updates_in_...
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-25
Add read-only mode to AnimationTreeEditor plugins
SaracenOne
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-10
Re-add AnimationNodeStateMachine::end_node for root state machine
Guilherme Felipe de C. G. da Silva
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Merge pull request #62350 from Valeryn4/fix_animation_state_machine
Rémi Verschelde
2022-07-28
Validate AnimationNode name in AnimationStateMachine
Valerii
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-06-23
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Rémi Verschelde
2022-06-08
Fix ObjectDB instances leaked on state machine when editor closes
Guilherme Felipe de C. G. da Silva
2022-06-08
i18n: Misc fixes translation strings
Rémi Verschelde
2022-06-03
Fix state machine style
Guilherme Felipe de C. G. da Silva
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Fix state machine box selection
Guilherme Felipe de C. G. da Silva
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Improvements of state machine
Guilherme Felipe
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-11
Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMa...
Markus Sauermann
2022-03-07
Add missing i18n to various strings
Haoyu Qiu
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-29
Make AnimationTree delta argument force double in core
Silc 'Tokage' Renew
2022-01-27
More time parameters change type float to double
Silc 'Tokage' Renew
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
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