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path: root/editor/plugins/animation_state_machine_editor.cpp
AgeCommit message (Expand)Author
2022-08-28Merge pull request #64885 from Mickeon/rename-tooltip-hintRémi Verschelde
2022-08-27Merge pull request #62846 from AaronRecord/remove_redundant_theme_updates_in_...Rémi Verschelde
2022-08-27Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
2022-08-25Add read-only mode to AnimationTreeEditor pluginsSaracenOne
2022-08-22Add per-scene UndoRedokobewi
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean up...Yuri Sizov
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-28Merge pull request #62350 from Valeryn4/fix_animation_state_machineRémi Verschelde
2022-07-28Validate AnimationNode name in AnimationStateMachineValerii
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-06-23Merge pull request #61826 from guilhermefelipecgs/fix_leakRémi Verschelde
2022-06-08Fix ObjectDB instances leaked on state machine when editor closesGuilherme Felipe de C. G. da Silva
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
2022-06-03Fix state machine styleGuilherme Felipe de C. G. da Silva
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Fix state machine box selectionGuilherme Felipe de C. G. da Silva
2022-05-03Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde
2022-05-02Improvements of state machineGuilherme Felipe
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-23Rename theme properties to include underscoresFireForge
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-11Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMa...Markus Sauermann
2022-03-07Add missing i18n to various stringsHaoyu Qiu
2022-02-16Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-04String: Add contains().Anilforextra
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-29Make AnimationTree delta argument force double in coreSilc 'Tokage' Renew
2022-01-27More time parameters change type float to doubleSilc 'Tokage' Renew
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-06Fix bad popups offset in editor with single window offjmb462
2021-11-12Use "enum class" for input enumsAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-16Documentation search fixesGregory Basile
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde