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path: root/editor/plugins/animation_state_machine_editor.cpp
AgeCommit message (Expand)Author
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-06Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-09Adds pan gesture to StateMachine editorHaoyu Qiu
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-11thirdparty: Cleanup after #38386, document provenance and copyrightRémi Verschelde
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-03Removed duplicated add_childqarmin
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups have also been converted to windowsJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Merge pull request #34625 from timothyqiu/i18nRémi Verschelde
2019-12-30Makes more editor strings translatableHaoyu Qiu
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-21Makes more editor strings translatableHaoyu Qiu
2019-11-01Fixed error when renaming a state in AnimationNodeStateMachinePouleyKetchoupp
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-04-23[StateMachine] Fix play positionGuilherme Felipe
2019-04-23Merge pull request #24796 from guilhermefelipecgs/fix_play_pos_smHein-Pieter van Braam
2019-02-21Make translatable some undo/redo operations in the editorMichael Alexsander Silva Dias
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-01-13Show play position of sub state machineGuilherme Felipe
2019-01-09Hides error_panel of state machine on the first time.Guilherme Felipe
2019-01-07Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrollsRémi Verschelde
2019-01-07Move scrolls in the StateMachine editor inside the panelMichael Alexsander Silva Dias
2019-01-06Fix state machine scrollGuilherme Felipe
2019-01-01Update copyright statements to 2019Rémi Verschelde