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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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abstract_polygon_2d_editor.h
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Author
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-02-16
Better and non-buggy Polygon2D editing disabling
Michael Alexsander Silva Dias
2019-02-16
Revert "Disallow polygon2D editing if internal vertices exists, as suggested ...
Michael Alexsander Silva Dias
2019-02-13
Disallow polygon2D editing if internal vertices exists, as suggested in #24853
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-06
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
Michael Alexsander Silva Dias
2018-11-13
It is now possible to cancel on 2D polygon editor. RMB (previously close) and...
Juan Linietsky
2018-09-18
Fixes drawing of the 2D plugins on the 3D view
groud
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-24
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-04
Use AbstractPolygon2DEditor for Line2D
Bernhard Liebl
2017-10-23
adds alternative editing of nodes: you can select nodes, use del to delete no...
Bernhard Liebl
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-03
Refactoring of polygon editors to a common code base
Bernhard Liebl