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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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abstract_polygon_2d_editor.cpp
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2018-09-20
Merge pull request #22225 from groud/fix_draw_on_viewport
Rémi Verschelde
2018-09-19
Fixes polygon editor blocking other editor actions (move, scale...)
groud
2018-09-18
Fixes drawing of the 2D plugins on the 3D view
groud
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-30
Various fixes for 2d polygon editor
Bernhard Liebl
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-04
Fixes Polygon2D wip mode closing when editing mode is changed
Bernhard Liebl
2017-11-27
add "add point" and "select point" handles to polygon 2d editor
Bernhard Liebl
2017-11-24
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-13
Fix drawing order of polygon 2d editor handles
Bernhard Liebl
2017-11-04
Use AbstractPolygon2DEditor for Line2D
Bernhard Liebl
2017-10-23
adds alternative editing of nodes: you can select nodes, use del to delete no...
Bernhard Liebl
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-03
Refactoring of polygon editors to a common code base
Bernhard Liebl