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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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abstract_polygon_2d_editor.cpp
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Author
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-08-23
Rename polygon editor settings for better display in the Editor Settings
Hugo Locurcio
2021-08-14
Use get_global_* functions instead of using transforms.
Anilforextra
2021-07-18
Optimize StringName usage
reduz
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-12
Update viewport after Polygon2D deselected
mujpao
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-09-04
Make PosVertex to Vertex slicing explicit.
Marcel Admiraal
2020-06-25
Fix accidental duplication of Polygon2D start point
Maganty Rushyendra
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-08-18
Improve the appearance of 2D path editors
Hugo Locurcio
2019-07-11
Improve line drawing in the 2D editor
Hugo Locurcio
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-16
Move vertex along a single axis while editing and holding shift
Matheus Lima Cunha
2019-03-11
Display vertex number when hovering point in collision polygon
Martin Wallin
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-16
Fix Polygon2D Editor interacting with its buttons too soon
Michael Alexsander Silva Dias
2019-02-16
Better and non-buggy Polygon2D editing disabling
Michael Alexsander Silva Dias
2019-02-16
Revert "Disallow polygon2D editing if internal vertices exists, as suggested ...
Michael Alexsander Silva Dias
2019-02-13
Disallow polygon2D editing if internal vertices exists, as suggested in #24853
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-12
Merge pull request #24109 from remorse107/godotengine-path2d-editor-fix
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-07
Fixed an issue with the Path2D plugin editor not supporting the capability to...
Robert Morse
2018-12-06
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
Michael Alexsander Silva Dias
2018-11-13
It is now possible to cancel on 2D polygon editor. RMB (previously close) and...
Juan Linietsky
2018-10-18
Fixes viewport scrollbars not updating with plugins
groud
2018-09-20
Merge pull request #22225 from groud/fix_draw_on_viewport
Rémi Verschelde
2018-09-19
Fixes polygon editor blocking other editor actions (move, scale...)
groud
2018-09-18
Fixes drawing of the 2D plugins on the 3D view
groud
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
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