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path: root/editor/plugin_config_dialog.cpp
AgeCommit message (Collapse)Author
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-01-21Make script made via plugin creation obey syntax settingsMichael Alexsander
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-09-25Added some obvious errors explanationsqarmin
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-02-12PluginConfigDialog: Slight usability changesmerumelu
- Set focus to the first LineEdit instead of the confirm button. - Default to GDScript rather than whatever language was first registered with the ScriptServer.
2019-01-23PluginConfigDialog: Add partial support for more script languageIgnacio Etcheverry
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-10-20Resize some editor panel minimum sizes on hiDPI displaysHugo Locurcio
This also increases the plugin description TextEdit's height, so that 3 lines can be viewed instead of just 2 (leaving a few pixels for the scroll bar).
2018-10-02PluginConfigDialog: pass subfolder name instead of plugin name on creationmerumelu
Also add `_exit_tree` to the script template
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-26Add PluginConfigDialog, EditorPluginSettings GUIWill Nations