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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugin_config_dialog.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-01-21
Make script made via plugin creation obey syntax settings
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-02-12
PluginConfigDialog: Slight usability changes
merumelu
2019-01-23
PluginConfigDialog: Add partial support for more script language
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-20
Resize some editor panel minimum sizes on hiDPI displays
Hugo Locurcio
2018-10-02
PluginConfigDialog: pass subfolder name instead of plugin name on creation
merumelu
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Add PluginConfigDialog, EditorPluginSettings GUI
Will Nations