Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-21 | Make script made via plugin creation obey syntax settings | Michael Alexsander | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-02-12 | PluginConfigDialog: Slight usability changes | merumelu | |
- Set focus to the first LineEdit instead of the confirm button. - Default to GDScript rather than whatever language was first registered with the ScriptServer. | |||
2019-01-23 | PluginConfigDialog: Add partial support for more script language | Ignacio Etcheverry | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-10-20 | Resize some editor panel minimum sizes on hiDPI displays | Hugo Locurcio | |
This also increases the plugin description TextEdit's height, so that 3 lines can be viewed instead of just 2 (leaving a few pixels for the scroll bar). | |||
2018-10-02 | PluginConfigDialog: pass subfolder name instead of plugin name on creation | merumelu | |
Also add `_exit_tree` to the script template | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-07-26 | Add PluginConfigDialog, EditorPluginSettings GUI | Will Nations | |