Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-01-21 | Clip text in NodeDock toolbuttons to prevent dock size changes | Eric Rybicki | |
Fixes #35367 | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-10-16 | Allow Label autowrap to cut words when they exceed line width | PouleyKetchoupp | |
Fixes #30832 | |||
2019-08-17 | Minor improvements to the Node dock | Michael Alexsander Silva Dias | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-26 | Fix not being able to select an editor layout created in another language. | Michael Alexsander Silva Dias | |
2017-10-12 | Added and improved some icons, plus some other minor visual fixes. | Daniel J. Ramirez | |
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |