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godot-fmod
4.0.3
Godot with FMOD integration
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node_3d_editor_gizmos.cpp
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Author
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-07
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-05
Rename GI Classes
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-06-02
Improve axis awareness and visibility for Position2D and Position3D
Hugo Locurcio
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-04-23
Implement occlusion culling
jfons
2021-03-22
Fix PhysicalBone gizmo not showing
PouleyKetchoupp
2021-03-11
Fix pinned vertices in SoftBody editor gizmo
PouleyKetchoupp
2021-03-04
Adding Raycast3D custom debug shape thickness and color
jmb462
2021-02-24
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-08
Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-05
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-29
Fixed false positives in the culling system.
Kiri Jolly
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-21
Update Joint gizmos automatically
jfons
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-14
Implement decals
Juan Linietsky
2020-04-07
Rename all gizmo classes, using the 4.0 node names.
jfons
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde