summaryrefslogtreecommitdiff
path: root/editor/node_3d_editor_gizmos.cpp
AgeCommit message (Expand)Author
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-07Merge pull request #49128 from Calinou/improve-position-node-axis-visibilityRémi Verschelde
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-06-02Improve axis awareness and visibility for Position2D and Position3DHugo Locurcio
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
2021-04-23Implement occlusion cullingjfons
2021-03-22Fix PhysicalBone gizmo not showingPouleyKetchoupp
2021-03-11Fix pinned vertices in SoftBody editor gizmoPouleyKetchoupp
2021-03-04Adding Raycast3D custom debug shape thickness and colorjmb462
2021-02-24Allow CollisionObject3D to show collision shape meshestrollodel
2021-02-16Use Vector3.UP as a default value for look_at's up vectorAaron Franke
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde
2020-12-28Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde
2020-12-28Merge pull request #44434 from madmiraal/rename-camera3d-near-and-farRémi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-20Rename Camera3D near and far getters and settersMarcel Admiraal
2020-12-08Use box size instead of extents for Shape dimensionsMarcel Admiraal
2020-12-05Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-04Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"Aaron Franke
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-10-09Implement GPU Particle Collisionsreduz
2020-09-10Rename RayCast's `cast_to` property to `target_position`Hugo Locurcio
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
2020-04-29Fixed false positives in the culling system.Kiri Jolly
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-21Update Joint gizmos automaticallyjfons
2020-04-18Change non-existent World to World3Dqarmin
2020-04-14Implement decalsJuan Linietsky
2020-04-07Rename all gizmo classes, using the 4.0 node names.jfons
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde