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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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editor
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multi_node_edit.h
Age
Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-05
Improvements to multi-node editing
FireForge
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-10
Keep focus on the top-most node for multi-selection in scene tree
PouleyKetchoupp
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde