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path: root/editor/multi_node_edit.cpp
AgeCommit message (Expand)Author
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-08-22MultiNodeEdit Fix setting NodePathkleonc
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-22Fix typos with codespellRémi Verschelde
2019-11-10Keep focus on the top-most node for multi-selection in scene treePouleyKetchoupp
2019-07-05MultiNodeEdit now only shows properties with the exact same PropertyInfo dataLikeLakers2
2019-06-26Some code changed with Clang-Tidyqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-18Ensure multinode undo redo merges ends for operation, fixes #19010Juan Linietsky
2018-09-23Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to c...DualMatrix
2018-05-15-New inspector.Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde