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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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multi_node_edit.cpp
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Author
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-08-22
MultiNodeEdit Fix setting NodePath
kleonc
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-11-10
Keep focus on the top-most node for multi-selection in scene tree
PouleyKetchoupp
2019-07-05
MultiNodeEdit now only shows properties with the exact same PropertyInfo data
LikeLakers2
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-18
Ensure multinode undo redo merges ends for operation, fixes #19010
Juan Linietsky
2018-09-23
Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to c...
DualMatrix
2018-05-15
-New inspector.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde