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path: root/editor/multi_node_edit.cpp
AgeCommit message (Collapse)Author
2019-11-10Keep focus on the top-most node for multi-selection in scene treePouleyKetchoupp
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting. Fixes #33332
2019-07-05MultiNodeEdit now only shows properties with the exact same PropertyInfo dataLikeLakers2
2019-06-26Some code changed with Clang-Tidyqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-18Ensure multinode undo redo merges ends for operation, fixes #19010Juan Linietsky
2018-09-23Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to ↵DualMatrix
core/math/ Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to core/math/
2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.