Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
|
|
|
|
|
|
Use separate language, script and country lists.
Add locale selection dialog and property hint.
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
|
|
This makes it faster to add several translations.
The undo/redo messages were also tweaked to give better context.
|
|
use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
|
|
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
|
|
- Moved Localization and InputMap editor code to separate files.
- Removed empty method _item_checked from project_settings_editor.
- Reordered some code for better readability.
|