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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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localization_editor.cpp
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Author
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-18
Improve locale detection.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-30
Improve language lists in localization editor
kobewi
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-07-31
Fix being able to add duplicate files in the Localization editor
Michael Alexsander
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-04
Clean up Tree
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-04-22
ICU: Update to version 69.1, improve ICU data export process.
bruvzg
2021-02-18
Reorganize Project Settings
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Allow selecting multiple files in the editor translation/remap dialogs
Hugo Locurcio
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-14
Refactored binding system for core types
reduz
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-14
Refactor Project Settings:
Stijn Hinlopen