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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-08
fixed loading old theme styleboxes
toger5
2017-08-07
Revert "fixed loading old theme styleboxes"
Juan Linietsky
2017-08-05
fixed loading old theme styleboxes
toger5
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-16
Complete changing of resource extensions
George Marques
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-05-02
Merge pull request #8610 from akien-mga/project-file-extension
Rémi Verschelde
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-30
Scene importer: add -rigidonly flag for empties (fixes #8430)
Andrea Faulds
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde