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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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inspector_dock.h
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Commit message (
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Author
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-19
[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-04
Add support for unbinding in connection dialog
kobewi
2021-09-16
Added confirmation dialog for making subresources unique.
Eric M
2021-08-16
Disable "Edit Resource from Clipboard" menu item when nothing in clipboard
Haoyu Qiu
2021-06-04
Make several actions in the Inspector dock more obvious
Yuri Sizov
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-02-23
Signals: Make callbacks non-const, callable_mp can't handle it
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-05
Fix inspector color when theme changed
Chaosus
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-17
Moved inspector functionality from EditorNode to InspectorDock.
Daniel J. Ramirez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde