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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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inspector_dock.cpp
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Author
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-31
Merge pull request #63429 from RandomShaper/indicate_overridden
Rémi Verschelde
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-30
Improve usability of non-default values in the property inspector
Pedro J. Estébanez
2022-07-29
Merge pull request #43081 from KoBeWi/property_keeper
Rémi Verschelde
2022-07-29
Keep property values when extending script
Tomasz Chabora
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-09
Seperate filter and description in FileDialog.add_filter()
FireForge
2022-05-28
Use consistent casing in editor filter/search bars
FireForge
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-29
Merge pull request #59496 from KoBeWi/inspector_teleport
Rémi Verschelde
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
2022-03-25
Switch scene when editing foreign resource
kobewi
2022-03-24
Refactor Object metadata
reduz
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-20
Merge pull request #55066 from trollodel/less_singletons_in_editornode
Rémi Verschelde
2022-01-20
Merge pull request #52134 from RandomShaper/fix_naming
Rémi Verschelde
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-19
[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-12
Fix theming changes in the inspector
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-16
Added confirmation dialog for making subresources unique.
Eric M
2021-08-16
Disable "Edit Resource from Clipboard" menu item when nothing in clipboard
Haoyu Qiu
2021-08-04
Disable save button when Inspector is not editing anything
Haoyu Qiu
2021-07-29
Hide open doc button when not inspecting anything
Haoyu Qiu
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-19
Minor enhancements for the resource options button
Haoyu Qiu
2021-07-18
Optimize StringName usage
reduz
2021-06-04
Make several actions in the Inspector dock more obvious
Yuri Sizov
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-01-06
Fix cases of resources destroyed too early
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
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