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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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inspector_dock.cpp
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Author
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-02-29
Implement undo-redo feature for Parameter Paste in the Inspector
simpuid
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-23
Signals: Make callbacks non-const, callable_mp can't handle it
Rémi Verschelde
2020-02-21
Created the callable_mp macro, for signals to call method pointers directly.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-09
Tweak the "Changes may be lost!" text color to match the icon's color
Hugo Locurcio
2020-01-29
Clip warning text in the remote dock
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-24
Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvements
Rémi Verschelde
2019-09-04
Small improvements to the inspector dock
Michael Alexsander Silva Dias
2019-09-04
Fixes Subresource Showing While Unselected
Emmanuel Barroga
2019-09-03
Fixes Inspector Showing Unselected Info
Emmanuel Barroga
2019-07-22
Revert "Expose "meta" to the Inspector"
Rémi Verschelde
2019-07-19
Merge pull request #22642 from YeldhamDev/inspector_metadata
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-13
Re-add missing save resource button in the inspector
Marc Gilleron
2018-12-08
Expose "meta" to the Inspector
Michael Alexsander Silva Dias
2018-11-25
Rewrite code for unfolding and make it automatic on scene load, which works b...
Juan Linietsky
2018-10-29
Automatically unfold sections of properties that someone else edited (no loca...
Juan Linietsky
2018-10-05
Fix inspector color when theme changed
Chaosus
2018-10-01
Fixed name of deleted node not dissapearing from inspector dock.
DualMatrix
2018-09-20
Merge pull request #22131 from DualMatrix/unique_res
Rémi Verschelde
2018-09-15
Remove unnecessary "OK"s text settings
Michael Alexsander Silva Dias
2018-09-16
Make inspector select the correct resource after making them unique
DualMatrix
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Add expand/collapse all buttons for the "Errors" tab
Michael Alexsander Silva Dias
2018-09-05
Make expand/collapse all properties menu working
volzhs
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-11
Do not use theme to set LineEdit right_icon
Łukasz Rutkowski
2018-08-11
Add clear text button to LineEdit
Łukasz Rutkowski
2018-08-05
Use a standard "OK" text for confirmation buttons in error dialogs
Hugo Locurcio
2018-07-22
Allow opening and editing of any utf_8 file in script editor
Paulb23
2018-06-15
Fix path typo for editor def capitalize_properties
Guilherme Felipe
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-17
Small visual changes for some filter bars.
Michael Alexsander Silva Dias
2018-05-17
Moved inspector functionality from EditorNode to InspectorDock.
Daniel J. Ramirez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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