Age | Commit message (Expand) | Author |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-02-08 | Revert "Add missing SNAME macro optimization to all theme methods call" | Rémi Verschelde |
2022-02-06 | Add missing SNAME macro optimization to all theme methods call | jmb462 |
2022-01-20 | Merge pull request #55066 from trollodel/less_singletons_in_editornode | Rémi Verschelde |
2022-01-20 | Merge pull request #52134 from RandomShaper/fix_naming | Rémi Verschelde |
2022-01-20 | Store panels and docks singletons in their own classes | trollodel |
2022-01-20 | Rename Variant::is_ref() to is_ref_counted() | Pedro J. Estébanez |
2022-01-19 | [Editor] Move some animation specific keying logic out of inspector. | Fabio Alessandrelli |
2022-01-12 | Fix theming changes in the inspector | Yuri Roubinsky |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew |
2021-09-30 | Add TextFile support across the editor | Paulb23 |
2021-09-16 | Added confirmation dialog for making subresources unique. | Eric M |
2021-08-16 | Disable "Edit Resource from Clipboard" menu item when nothing in clipboard | Haoyu Qiu |
2021-08-04 | Disable save button when Inspector is not editing anything | Haoyu Qiu |
2021-07-29 | Hide open doc button when not inspecting anything | Haoyu Qiu |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-19 | Minor enhancements for the resource options button | Haoyu Qiu |
2021-07-18 | Optimize StringName usage | reduz |
2021-06-04 | Make several actions in the Inspector dock more obvious | Yuri Sizov |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-27 | Improve the editor theme | Hugo Locurcio |
2021-01-06 | Fix cases of resources destroyed too early | Pedro J. Estébanez |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg |
2020-11-23 | Implement new shortcuts system. | Eric M |
2020-10-18 | Refactor MethodBind to use variadic templates | reduz |
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r... | Stijn Hinlopen |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-02-29 | Implement undo-redo feature for Parameter Paste in the Inspector | simpuid |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-23 | Signals: Make callbacks non-const, callable_mp can't handle it | Rémi Verschelde |
2020-02-21 | Created the callable_mp macro, for signals to call method pointers directly. | Juan Linietsky |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |