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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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inspector_dock.cpp
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Commit message (
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Author
2018-10-01
Fixed name of deleted node not dissapearing from inspector dock.
DualMatrix
2018-09-20
Merge pull request #22131 from DualMatrix/unique_res
Rémi Verschelde
2018-09-15
Remove unnecessary "OK"s text settings
Michael Alexsander Silva Dias
2018-09-16
Make inspector select the correct resource after making them unique
DualMatrix
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Add expand/collapse all buttons for the "Errors" tab
Michael Alexsander Silva Dias
2018-09-05
Make expand/collapse all properties menu working
volzhs
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-11
Do not use theme to set LineEdit right_icon
Łukasz Rutkowski
2018-08-11
Add clear text button to LineEdit
Łukasz Rutkowski
2018-08-05
Use a standard "OK" text for confirmation buttons in error dialogs
Hugo Locurcio
2018-07-22
Allow opening and editing of any utf_8 file in script editor
Paulb23
2018-06-15
Fix path typo for editor def capitalize_properties
Guilherme Felipe
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-17
Small visual changes for some filter bars.
Michael Alexsander Silva Dias
2018-05-17
Moved inspector functionality from EditorNode to InspectorDock.
Daniel J. Ramirez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde