Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-22 | Revert "Expose "meta" to the Inspector" | Rémi Verschelde | |
2019-07-19 | Merge pull request #22642 from YeldhamDev/inspector_metadata | Rémi Verschelde | |
Expose "meta" to the Inspector | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-04-08 | Small fixes, mostly dupicated code | qarmin | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-13 | Re-add missing save resource button in the inspector | Marc Gilleron | |
2018-12-08 | Expose "meta" to the Inspector | Michael Alexsander Silva Dias | |
2018-11-25 | Rewrite code for unfolding and make it automatic on scene load, which works ↵ | Juan Linietsky | |
better. | |||
2018-10-29 | Automatically unfold sections of properties that someone else edited (no ↵ | Juan Linietsky | |
local info exists). | |||
2018-10-05 | Fix inspector color when theme changed | Chaosus | |
2018-10-01 | Fixed name of deleted node not dissapearing from inspector dock. | DualMatrix | |
Fixed name of deleted node not dissapearing from inspector dock. | |||
2018-09-20 | Merge pull request #22131 from DualMatrix/unique_res | Rémi Verschelde | |
Make inspector select the correct resource after making them unique | |||
2018-09-15 | Remove unnecessary "OK"s text settings | Michael Alexsander Silva Dias | |
2018-09-16 | Make inspector select the correct resource after making them unique | DualMatrix | |
Make inspector select the correct resource after making them unique | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Add expand/collapse all buttons for the "Errors" tab | Michael Alexsander Silva Dias | |
2018-09-05 | Make expand/collapse all properties menu working | volzhs | |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-08-11 | Do not use theme to set LineEdit right_icon | Łukasz Rutkowski | |
2018-08-11 | Add clear text button to LineEdit | Łukasz Rutkowski | |
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector | |||
2018-08-05 | Use a standard "OK" text for confirmation buttons in error dialogs | Hugo Locurcio | |
[ci skip] | |||
2018-07-22 | Allow opening and editing of any utf_8 file in script editor | Paulb23 | |
2018-06-15 | Fix path typo for editor def capitalize_properties | Guilherme Felipe | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-17 | Small visual changes for some filter bars. | Michael Alexsander Silva Dias | |
2018-05-17 | Moved inspector functionality from EditorNode to InspectorDock. | Daniel J. Ramirez | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |