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path: root/editor/inspector_dock.cpp
AgeCommit message (Expand)Author
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-01-20Merge pull request #55066 from trollodel/less_singletons_in_editornodeRémi Verschelde
2022-01-20Merge pull request #52134 from RandomShaper/fix_namingRémi Verschelde
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-20Rename Variant::is_ref() to is_ref_counted()Pedro J. Estébanez
2022-01-19[Editor] Move some animation specific keying logic out of inspector.Fabio Alessandrelli
2022-01-12Fix theming changes in the inspectorYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-09-30Add TextFile support across the editorPaulb23
2021-09-16Added confirmation dialog for making subresources unique.Eric M
2021-08-16Disable "Edit Resource from Clipboard" menu item when nothing in clipboardHaoyu Qiu
2021-08-04Disable save button when Inspector is not editing anythingHaoyu Qiu
2021-07-29Hide open doc button when not inspecting anythingHaoyu Qiu
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-19Minor enhancements for the resource options buttonHaoyu Qiu
2021-07-18Optimize StringName usagereduz
2021-06-04Make several actions in the Inspector dock more obviousYuri Sizov
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-27Improve the editor themeHugo Locurcio
2021-01-06Fix cases of resources destroyed too earlyPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-28Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-23Implement new shortcuts system.Eric M
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-02-29Implement undo-redo feature for Parameter Paste in the Inspectorsimpuid
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-23Signals: Make callbacks non-const, callable_mp can't handle itRémi Verschelde
2020-02-21Created the callable_mp macro, for signals to call method pointers directly.Juan Linietsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-09Tweak the "Changes may be lost!" text color to match the icon's colorHugo Locurcio