Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-29 | Implement undo-redo feature for Parameter Paste in the Inspector | simpuid | |
EditorData::undo_redo.add_do_property and EditorData::undo_redo.add_undo_property is used in EditorData::paste_object_params to implement this feature. It's action name is set to "Paste Params" Changes made * Removed the call for clearing the history on paste params case. * Instead of directly setting the properties value, EditorData::undo_redo is used. | |||
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | |
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-23 | Signals: Make callbacks non-const, callable_mp can't handle it | Rémi Verschelde | |
2020-02-21 | Created the callable_mp macro, for signals to call method pointers directly. | Juan Linietsky | |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli | |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-09 | Tweak the "Changes may be lost!" text color to match the icon's color | Hugo Locurcio | |
2020-01-29 | Clip warning text in the remote dock | Michael Alexsander | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-09-24 | Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvements | Rémi Verschelde | |
Small improvements to the inspector dock | |||
2019-09-04 | Small improvements to the inspector dock | Michael Alexsander Silva Dias | |
2019-09-04 | Fixes Subresource Showing While Unselected | Emmanuel Barroga | |
The inspector would still display the subresource of the last selected node. This PR resolves that issue. | |||
2019-09-03 | Fixes Inspector Showing Unselected Info | Emmanuel Barroga | |
When deselecting a node, the inspector would show the name of the last thing selected. | |||
2019-07-22 | Revert "Expose "meta" to the Inspector" | Rémi Verschelde | |
2019-07-19 | Merge pull request #22642 from YeldhamDev/inspector_metadata | Rémi Verschelde | |
Expose "meta" to the Inspector | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-04-08 | Small fixes, mostly dupicated code | qarmin | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-13 | Re-add missing save resource button in the inspector | Marc Gilleron | |
2018-12-08 | Expose "meta" to the Inspector | Michael Alexsander Silva Dias | |
2018-11-25 | Rewrite code for unfolding and make it automatic on scene load, which works ↵ | Juan Linietsky | |
better. | |||
2018-10-29 | Automatically unfold sections of properties that someone else edited (no ↵ | Juan Linietsky | |
local info exists). | |||
2018-10-05 | Fix inspector color when theme changed | Chaosus | |
2018-10-01 | Fixed name of deleted node not dissapearing from inspector dock. | DualMatrix | |
Fixed name of deleted node not dissapearing from inspector dock. | |||
2018-09-20 | Merge pull request #22131 from DualMatrix/unique_res | Rémi Verschelde | |
Make inspector select the correct resource after making them unique | |||
2018-09-15 | Remove unnecessary "OK"s text settings | Michael Alexsander Silva Dias | |
2018-09-16 | Make inspector select the correct resource after making them unique | DualMatrix | |
Make inspector select the correct resource after making them unique | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Add expand/collapse all buttons for the "Errors" tab | Michael Alexsander Silva Dias | |
2018-09-05 | Make expand/collapse all properties menu working | volzhs | |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-08-11 | Do not use theme to set LineEdit right_icon | Łukasz Rutkowski | |
2018-08-11 | Add clear text button to LineEdit | Łukasz Rutkowski | |
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector | |||
2018-08-05 | Use a standard "OK" text for confirmation buttons in error dialogs | Hugo Locurcio | |
[ci skip] | |||
2018-07-22 | Allow opening and editing of any utf_8 file in script editor | Paulb23 | |
2018-06-15 | Fix path typo for editor def capitalize_properties | Guilherme Felipe | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-17 | Small visual changes for some filter bars. | Michael Alexsander Silva Dias | |
2018-05-17 | Moved inspector functionality from EditorNode to InspectorDock. | Daniel J. Ramirez | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |