Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-13 | Fix multiple issues with the "Import" dock | Michael Alexsander | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-11-22 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.16.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-09-04 | Add informational messages to various editors | Michael Alexsander Silva Dias | |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky | |
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field | |||
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-01-25 | Implement missing autorestart in oneshot node, closes #22238 | Juan Linietsky | |
2019-01-25 | Stop preview generator before reimporting resources with different type. | Juan Linietsky | |
2019-01-25 | Properly warn about the effects of changing an import type, as well as force ↵ | Juan Linietsky | |
editor restart. Fixes #23874 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-10-30 | Improve import dock usability when selecting multiple files, only change ↵ | Juan Linietsky | |
what was modified on re-import. | |||
2018-08-20 | Port ImportDock and ProjectExport to new property editor (2nd try) | Rémi Verschelde | |
Thanks to @ibrahn for helping debug the crashes caused in ProjectExportDialog by the stray `update_tree()` call, no longer needed in the new inspector. | |||
2018-08-18 | Revert "Port ImportDock and ProjectExport to new property editor" | Rémi Verschelde | |
2018-08-18 | Port ImportDock and ProjectExport to new property editor | Rémi Verschelde | |
2018-05-22 | Make filename clipped on Import dock | volzhs | |
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-26 | Fix not being able to select an editor layout created in another language. | Michael Alexsander Silva Dias | |
2017-11-13 | Refresh import options when changing importer | George Marques | |
2017-11-10 | Allow changing importers in the import dock. | Webster Sheets | |
Still needs a major refactor to allow editing the properties of the new importer without having to reimport and re-select the items again. | |||
2017-11-10 | Fix for disappearing import panel contents (#11451) | Peter Todorov | |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-09-01 | Merge pull request #10821 from rtroncoso/fix-import-defaults | Rémi Verschelde | |
Fix import dock "Set as default" actions | |||
2017-08-31 | Fix import dock defaults: Set as default actions | Rodrigo Troncoso | |
2017-08-31 | fixed update import label in importer dock | toger5 | |
2017-08-31 | Merge pull request #10096 from toger5/label_stylebox | Rémi Verschelde | |
fixed Import LineEdit to label + label stylebox | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-17 | fixed Import LineEdit to label + label stylebox | toger5 | |
- added a normal stylebox to label. default is StyleBoxEmpty - changed drawing so that it draws correct with styleboxes with margins - changed the LineEdit in the import to use a label with the lineEdit stylebox | |||
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky | |
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | |||
2017-07-23 | Suppress get_edited_scene_root error | Poommetee Ketson | |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |