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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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import_dock.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-05
Fix changing the import type of multiple files at once
Michael Alexsander
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Fix import changing disabling checking on multiple files
Michael Alexsander
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
i18n: Sync translations with Weblate
Rémi Verschelde
2020-02-13
Fix multiple issues with the "Import" dock
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-09-04
Add informational messages to various editors
Michael Alexsander Silva Dias
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-25
Implement missing autorestart in oneshot node, closes #22238
Juan Linietsky
2019-01-25
Stop preview generator before reimporting resources with different type.
Juan Linietsky
2019-01-25
Properly warn about the effects of changing an import type, as well as force ...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-30
Improve import dock usability when selecting multiple files, only change what...
Juan Linietsky
2018-08-20
Port ImportDock and ProjectExport to new property editor (2nd try)
Rémi Verschelde
2018-08-18
Revert "Port ImportDock and ProjectExport to new property editor"
Rémi Verschelde
2018-08-18
Port ImportDock and ProjectExport to new property editor
Rémi Verschelde
2018-05-22
Make filename clipped on Import dock
volzhs
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-26
Fix not being able to select an editor layout created in another language.
Michael Alexsander Silva Dias
2017-11-13
Refresh import options when changing importer
George Marques
2017-11-10
Allow changing importers in the import dock.
Webster Sheets
2017-11-10
Fix for disappearing import panel contents (#11451)
Peter Todorov
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-01
Merge pull request #10821 from rtroncoso/fix-import-defaults
Rémi Verschelde
2017-08-31
Fix import dock defaults: Set as default actions
Rodrigo Troncoso
2017-08-31
fixed update import label in importer dock
toger5
2017-08-31
Merge pull request #10096 from toger5/label_stylebox
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
fixed Import LineEdit to label + label stylebox
toger5
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-07-23
Suppress get_edited_scene_root error
Poommetee Ketson
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde