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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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import_dock.cpp
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Author
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-06-16
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-06
Fix the importer dock being blank when selecting multiple files.
Morris Tabor
2022-01-05
Merge pull request #56240 from KoBeWi/frankenstein's_PR
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-25
Make Import Dock more obvious to use
kobewi
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-14
Add path to functions that return iporter options
reduz
2021-10-09
Add a "dirty" marker to the editor import dock for unsaved changes
Hugo Locurcio
2021-09-23
export "Keep" import option when multiple files are selected
David Socha
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-03-26
Check section existance before getting keys
Haoyu Qiu
2021-03-22
Add a "keep" import mode to keep files as-is and export them.
Juan Linietsky
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-05-20
check the params section exist before erasing it in import_dock
Paul Joannon
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-05
Fix changing the import type of multiple files at once
Michael Alexsander
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Fix import changing disabling checking on multiple files
Michael Alexsander
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
i18n: Sync translations with Weblate
Rémi Verschelde
2020-02-13
Fix multiple issues with the "Import" dock
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-09-04
Add informational messages to various editors
Michael Alexsander Silva Dias
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
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