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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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import_dock.cpp
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Author
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-26
Fix not being able to select an editor layout created in another language.
Michael Alexsander Silva Dias
2017-11-13
Refresh import options when changing importer
George Marques
2017-11-10
Allow changing importers in the import dock.
Webster Sheets
2017-11-10
Fix for disappearing import panel contents (#11451)
Peter Todorov
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-01
Merge pull request #10821 from rtroncoso/fix-import-defaults
Rémi Verschelde
2017-08-31
Fix import dock defaults: Set as default actions
Rodrigo Troncoso
2017-08-31
fixed update import label in importer dock
toger5
2017-08-31
Merge pull request #10096 from toger5/label_stylebox
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
fixed Import LineEdit to label + label stylebox
toger5
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-07-23
Suppress get_edited_scene_root error
Poommetee Ketson
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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