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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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import_defaults_editor.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Make import defaults inspector honor property style settings
Haoyu Qiu
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-14
Add path to functions that return iporter options
reduz
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-02-25
Fix heap-use-after-free in Import Defaults Editor
Michael Alexsander
2021-02-24
Fix import selector resetting in Import Defaults Editor
Michael Alexsander
2021-02-23
Added Import Defaults Editor in Project Settings
reduz