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AgeCommit message (Expand)Author
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-10-07added optional region cropping to Texture Atlas importerboruok
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-10-02Resolve problem with missing meshes. K. S. Ernest (iFire) Lee
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative interf...bruvzg
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-27Auto LOD fixes and improvementsjfons
2021-09-23Construct values only when necessary.Anilforextra
2021-09-22Update Font advanced import dialog character ranges to Unicode 14. Fix charac...bruvzg
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-20Merge pull request #42103 from dankan1890/import_atlas_fixRémi Verschelde
2021-09-20Import: Disable thread import for OBJ meshesRémi Verschelde
2021-09-16Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-15Merge pull request #52679 from nekomatata/world-boundary-shapeCamille Mohr-Daurat
2021-09-14Clean convex hull decomposition codePouleyKetchoupp
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-09-06Explicitly convert signed to unsigned valueKirill Diduk
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-27Merge pull request #51908 from bruvzg/msdf_fonts2K. S. Ernest (iFire) Lee
2021-08-27Makes FontData importable resource.bruvzg
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-22Implement set_surface_material and set_surface_name methods in EditorSceneImp...Lyuma
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-19Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0Rémi Verschelde
2021-08-13Fix duplicate conditions.Anilforextra
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-09Some work on double supportAaron Franke
2021-08-05Make animation reset do less spam.K. S. Ernest (iFire) Lee
2021-08-05Merge pull request #51285 from V-Sekai/reset-anim-spamK. S. Ernest (iFire) Lee
2021-08-05Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4K. S. Ernest (iFire) Lee
2021-08-05Reset baking should not spam on lack of animation players.K. S. Ernest (iFire) Lee
2021-07-30Bake RESET animation.K. S. Ernest (iFire) Lee
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-24Fix scene import following List iterator changesAaron Franke
2021-07-24Fix Static & Rigid body generation on mesh import.Andrea Catania
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Expose an ImportOrder enum in ResourceImporterHugo Locurcio
2021-07-18Optimize StringName usagereduz
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
2021-06-30Fix editor suffixes and degrees conversionreduz