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2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-22GLTF: Fixed some issues with skin groups joining incorrectly and removed ↵Marios Staikopoulos
unused code - Skin groups now merge more cleanly together - Skins whose highest nodes are siblings of another skin now get merged also - Skin nodes who have children of another skin now also fuse together - Removed the re-rooting of IBM code, as it is no longer needed with the Skin system
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-09-21More GLTF FixesMarios Staikopoulos
1: Depth draw mode set for transparent materials (iFire) 2: Skeletons - Bone names now unique and seperate from scene names - Due to mixture of fake joints and joints, new bone sanitizing for names added - Fixed an issue where some disjoint skins were not being joined due to a logic error - Deterministic and Depth-first bone creation order 3: Skins - Removed duplicate skins when possible 4: Animations - Fixed invalid morph target names
2019-09-21GLTF Importer - Add more Index types and const-ed up the codeMarios Staikopoulos
2019-09-20GLTF2 Import Fixes - Skin(s) to Skeleton - Skin SupportMarios Staikopoulos
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-03Add CSV import without translation.willnationsdev
2019-08-30Disabled trim and normalize as default for wav importRasmus Ketelsen
2019-08-27Added the ability to import scene resources as .tres filesRasmus Ketelsen
2019-08-19Move CryptoCore to it's own folder.Fabio Alessandrelli
Crypto classes will be placed in core/crypto.
2019-08-17Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'Rémi Verschelde
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244.
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-07-27Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ ↵Joseph Catrambone
happen when blend shapes are present.
2019-07-23Merge pull request #30716 from qarmin/fixed_static_analiser_codeRémi Verschelde
Fix some code found by Coverity Scan and PVS Studio
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-22Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"Rémi Verschelde
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-07Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sampleHugo Locurcio
2019-07-02CryptoCore class to access to base crypto utils.Fabio Alessandrelli
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by separate libraries. Since we bundle mbedtls in most cases, and we can easily only include the needed sources if we so desire, let's use it. To simplify library changes in the future, and better isolate header dependencies all functions have been wrapped around inside a class in `core/math/crypto_base.h`. If the mbedtls module is disabled, we only bundle the needed source files independently of the `builtin_mbedtls` option. If the module is enabled, the `builtin_mbedtls` option works as usual. Also remove some unused headers from StreamPeerMbedTLS which were causing build issues.
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
Remove always true/false values
2019-06-20Fix always true/false valuesqarmin
2019-06-20Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channelsRémi Verschelde
Tweak SpatialMaterial's default metallic and roughness texture channels
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-15glTF: Fix import of animations with INTERPOLATION_LINEARRémi Verschelde
Bug found thanks to GCC 8's -Wduplicated-branches. Slight refactor for readability.
2019-06-11Merge pull request #29680 from akien-mga/fix-headersRémi Verschelde
Add missing license headers
2019-06-11Add missing license headersRémi Verschelde
Make `fix_headers.py` script compatible with Python 3.
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-05-30Merge pull request #24286 from glaforte/bugfix/20878Rémi Verschelde
Fixes the support of the 'keep on reimport' flag - Issue #20878.
2019-05-29Merge pull request #25480 from ↵Rémi Verschelde
WindyDarian/scene_import_root_type_script_global_class_support Support script global class (class_name) as root_type when importing a scene
2019-05-19Fix typos with codespellRémi Verschelde
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-05-06Merge pull request #28365 from fire/split_clip_blend_shapesRémi Verschelde
Modify ResourceImporterScene to split animations with blendshapes.
2019-04-30Merge pull request #27453 from KoBeWi/glhf_scene_rootRémi Verschelde
Use filename for scene root of imported models
2019-04-30Merge pull request #27927 from theisegeberg/#27925_trimHalvesAudioRémi Verschelde
Fixes WAV import being cut in half with new trim code
2019-04-29Refresh import dock on change "animation/storage"homer666
2019-04-23Modify ResourceImporterScene to split animations with blendshapes.K. S. Ernest (iFire) Lee
# Conflicts: # editor/import/resource_importer_scene.cpp
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
Small fixes, mostly duplicated code
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field
2019-04-11Removed extra division by format channels causing sounds to get halved.Theis Egeberg
2019-04-10Bundled VHACD library for convex decomposition.Juan Linietsky
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-04-08Use filename for scene root of imported modelsTomasz Chabora
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-07Merge pull request #27645 from theisegeberg/fix-wav-import-trimRémi Verschelde
Fix end pops when trimming wav files
2019-04-05Merge pull request #26918 from aqnuep/skeleton_reparenting_fixRémi Verschelde
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-04-Added trim limit constant at top of file, defining at which db trimming ↵Theis Egeberg
should occur (moved from being in the code itself) -Added fade out frames constant at top of file, defining how many frames should have fade out applied (to avoid pops at the end of trim) -Rewrote parts of the trimming logic to use an average of volume across all channels instead of any particular channel -Added fade-out to trimming
2019-04-03Fix: Keep custom tracks option now keeps animation loop property and value ↵Angeloss
track update mode. (cherry picked from commit 589c5698a0808fb2ad9f240d65c1f44ad6544834)
2019-03-18Fix order of transformation in GLTF import Vivatchai Kaveeta
From the gltf 2 spec, the order is R * S. Previously we did S * R, which broke some mesh with non-uniform scale. Fix #23356, Fix #14725
2019-03-11Fix skeleton reparenting to also work when the skeleton node is not a boneDaniel Rakos
Existing code only did the reparenting when the parent node was a bone. This change fixes that, plus the reparenting code itself, which used the index of the skin instead of the skin index itself to address the skeleton array.