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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-11-07
Fixed a bug where materials weren't assigned to scene on first import.
Nathan Warden
2017-11-01
Restores functionality of the use_compression flag in the Collada importer.
Saracen
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-09-29
Restored ability to import OBJ files as meshes directly. Finally closes #9445.
Juan Linietsky
2017-09-21
Correct spelling SEPERATE -> SEPARATE to fix build
Leon Krause
2017-09-20
Fix import order, so scenes are imported after textures.
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-19
Fixed Typo: 'Seperate' to 'Separate'
Indah Sylvia
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
Merge pull request #11066 from SaracenOne/animation_external_resources
Hein-Pieter van Braam
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11026 from hpvb/fix-assign-in-if
Rémi Verschelde
2017-09-11
Allow animations to be saved to external files during scene import.
SaracenOne
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-05
Added a warning for when a PC compression is not found for the project, close...
Juan Linietsky
2017-09-02
Merge pull request #10877 from hpvb/fix-unitialized-variables
Rémi Verschelde
2017-09-01
Fixed missing return value in glTF2.0 importer camera, closes #10130
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-31
updated import settings loader to 'svg/scale' fixes: #10815
toger5
2017-08-31
Merge pull request #10382 from toger5/dark_icons
Rémi Verschelde
2017-08-30
moved 'scale import setting' into svg section
toger5
2017-08-29
Changed defaults, as it seems to be obviousy better to keep materials outside...
Juan Linietsky
2017-08-29
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-28
Fix the channels gltf importer uses for metallic and AO textures.
Ferenc Arn
2017-08-28
Merge pull request #10688 from Noshyaar/pr-csv2
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
ImporterCSV: add delimiter options , ; or \t
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
ImporterCSV: print error condition to console
Poommetee Ketson
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
Remove an assignment to self
Hein-Pieter van Braam
2017-08-22
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-20
Added support for SVG
Daniel J. Ramirez
2017-08-18
Make sure local to scene resources are initialized after loading all nodes, f...
Juan Linietsky
2017-08-17
Several improvements and fixes to import system. Might fix many issues opened...
Juan Linietsky
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-15
Converting to MeshLibrary works again, fixes #8092
Juan Linietsky
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-08
ResourceImporterScene: fix 'bult' typo
Poommetee Ketson
2017-08-07
Merge pull request #10015 from marcelofg55/master
Thomas Herzog
2017-08-03
Full GLTF 2.0 Specification support! cheers!
Juan Linietsky
2017-08-02
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-08-01
Implement 32 bit IEEE float WAVE format
Marcelo Fernandez
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