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AgeCommit message (Expand)Author
2017-11-07Fixed a bug where materials weren't assigned to scene on first import.Nathan Warden
2017-11-01Restores functionality of the use_compression flag in the Collada importer.Saracen
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky
2017-09-21Correct spelling SEPERATE -> SEPARATE to fix buildLeon Krause
2017-09-20Fix import order, so scenes are imported after textures.Juan Linietsky
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-19Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia
2017-09-14Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
2017-09-12Merge pull request #11066 from SaracenOne/animation_external_resourcesHein-Pieter van Braam
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
2017-09-11Allow animations to be saved to external files during scene import.SaracenOne
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-05Added a warning for when a PC compression is not found for the project, close...Juan Linietsky
2017-09-02Merge pull request #10877 from hpvb/fix-unitialized-variablesRémi Verschelde
2017-09-01Fixed missing return value in glTF2.0 importer camera, closes #10130Juan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-31updated import settings loader to 'svg/scale' fixes: #10815toger5
2017-08-31Merge pull request #10382 from toger5/dark_iconsRémi Verschelde
2017-08-30moved 'scale import setting' into svg sectiontoger5
2017-08-29Changed defaults, as it seems to be obviousy better to keep materials outside...Juan Linietsky
2017-08-29-Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky
2017-08-28Fix the channels gltf importer uses for metallic and AO textures.Ferenc Arn
2017-08-28Merge pull request #10688 from Noshyaar/pr-csv2Rémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27ImporterCSV: add delimiter options , ; or \tPoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27ImporterCSV: print error condition to consolePoommetee Ketson
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-23Remove an assignment to selfHein-Pieter van Braam
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20Added support for SVGDaniel J. Ramirez
2017-08-18Make sure local to scene resources are initialized after loading all nodes, f...Juan Linietsky
2017-08-17Several improvements and fixes to import system. Might fix many issues opened...Juan Linietsky
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
2017-08-15Converting to MeshLibrary works again, fixes #8092Juan Linietsky
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-08ResourceImporterScene: fix 'bult' typoPoommetee Ketson
2017-08-07Merge pull request #10015 from marcelofg55/masterThomas Herzog
2017-08-03Full GLTF 2.0 Specification support! cheers!Juan Linietsky
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky
2017-08-01Implement 32 bit IEEE float WAVE formatMarcelo Fernandez